How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (Hörbuch-Download). Welcome to Backgammon - Lord of the Board - If you LOVE playing online Backgammon with friends then you have come to the right place! Even if you are a. PRINTWORKS. PLAY - Backgammon. SEK. Unsere PLAY-Spiele haben poppige Farben und eine ausgeprägte Ästhetik. Stapeln Sie sie zusammen mit.
PLAY - BackgammonHow to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (Hörbuch-Download). Play against friends in Pass and Play multiplayer, or against the Backgammon Gold AI. With 4 different AI strength levels to choose from, there is a perfect. Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll.
How Do You Play Backgammon How to Play Backgammon VideoBeginner Tutorial: How To Play Backgammon Bear off your checkers once all 15 are within your home board (points 1 through 6). To do so, roll the dice. You may remove your checkers from the game if they are sitting on points corresponding to the dice numbers. You can do this by rolling the dice and then moving the checker onto an open point on your opponent's home board, if you roll an open number. If you do not roll an open number, then you lose your turn and you will have to try again on your next turn. . Match play is also popular on backgammon play peluche-annaclub.coms are played to a specified number of points. The first player to accumulate the required points wins the match. Points are awarded in the usual manner: 1 for a single game, 2 for a gammon, and 3 for a backgammon. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. To do this you roll the dice and simply move the amount of spaces your dice is showing to you. If you roll a 2 and a 5, you may move one piece 7 places, or 2 pieces 2 and 5 places, respectively. One player will move in an anticlockwise direction and the other in a clockwise direction.
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If both players roll the same number, roll again. For the rest of the game, players alternate turns. Roll the dice on your turn and use the displayed numbers to move your checkers, either moving one checker for each die amount or moving one checker the combined amount.
The goal of the game is to move all your checkers onto your "home board," which contains points 1 through 6. Once all 15 of your checkers are on these points, you can begin to "bear them off.
Attempt to "bar" your opponent's checkers by moving your checker onto a point occupied by one of your opponent's checkers.
Their checker must be moved to the bar and removed on their next turn. You cannot move a checker to a point occupied by two or more of your opponent's checkers.
Remove your checkers from the bar, if necessary, as you cannot perform any other moves until all of your checkers have been debarred.
Customs vary as to the rights of the team. In some chouettes, they may consult freely as to how rolls should be played.
Too much consulting, however, can really slow the game down, so many chouettes ban consulting. A popular compromise permits consultation only after the cube has been turned.
USBGF - US Backgammon Federation Growing backgammon. Serving players. A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.
ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.
The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1. A board with the checkers in their initial position.
An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
Figure 2. Movement of the Checkers To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played.
If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice.
After the first roll, the players throw two dice and alternate turns. The roll of the dice indicates how many points, or pips , the player is to move his checkers.
The checkers are always moved forward, to a lower-numbered point. The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. A player who rolls doubles plays the numbers shown on the dice twice. A roll of 6 and 6 means that the player has four sixes to use, and he may move any combination of checkers he feels appropriate to complete this requirement.
A player must use both numbers of a roll if this is legally possible or all four numbers of a double. When only one number can be played, the player must play that number.
Or if either number can be played but not both, the player must play the larger one. When neither number can be used, the player loses his turn.
In the case of doubles, when all four numbers cannot be played, the player must play as many numbers as he can. Hitting and Entering A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. Figure 4. Figure 5.
White rolls and bears off two checkers. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.
The first player to bear off all fifteen checkers wins the game. Doubling Backgammon is played for an agreed stake per point.
Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes.
He may do this only at the start of his own turn and before he has rolled the dice. How to Play I Spy — the classic guessing game!
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A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles.
If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes.
There is no limit to the number of redoubles in a game. Gammons and Backgammons. At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles.
However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube.
Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner's home board, he is backgammoned and loses three times the value of the doubling cube.
Optional Rules. The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.
The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.
When a player is doubled, he may immediately redouble beaver while retaining possession of the cube.
The original doubler has the option of accepting or refusing as with a normal double. The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game.
This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon. The dice must be rolled together and land flat on the surface of the right-hand section of the board.
The player must reroll both dice if a die lands outside the right-hand board, or lands on a checker, or does not land flat.You can't move them out of your inner table, the only way they can get it is if they're placed Roullette the bar by an opponents man aka checker. When neither Memory Spielen Macht SpaГџ can be used, the player loses his turn. Customs vary as to the rights of the team. Play against friends in Pass and Play multiplayer, or against the Backgammon Gold AI. With 4 different AI strength levels to choose from, there is a perfect. How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon | Bomberger, Chad | ISBN. How to Play Backgammon: A Beginner's Guide to Learning the Game, Rules, Board, Pieces, and Strategy to Win at Backgammon (Hörbuch-Download). Welcome to Backgammon - Lord of the Board - If you LOVE playing online Backgammon with friends then you have come to the right place! Even if you are a.