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Almost every skill has some alternative and surprising use, sometimes more than one, whether you're in our out of combat.
You can enjoy this game of madcap experimentation and tactical combat with up to three friends, to boot, and that's where things start to get really interesting because you're not forced to work together or even stay in the same part of the world.
Indeed, there are plenty of reasons to work against each other. The player is always in the driving seat, and with four players, collisions are inevitable.
Just remember: if you freeze your friends and then start poisoning them, at least apologize after. Disco Elysium returns to the absolute fundamentals of tabletop RPGs.
It's all about playing a role and becoming your character and embracing whatever success or failure that entails. Your predetermined protagonist is a detective who wakes up after an amnesia-inducing bender without a badge, gun, or a name.
As the detective, you'll attempt to solve a murder in the retro city of Revachol while also solving the mystery of your past and identity.
There is no combat, at least not in the way you'd expect of a classically-inspired RPG. Instead, the majority of Disco Elysium takes place in conversation either with characters you need to interview about the murder or with your own mind.
Each of your skills in Disco Elysium are parts of your personality with opinions on what to say and do during your investigation.
Empathy will helpfully clue you in to the feelings of people you talk to so you can better understand them while Logic will help you poke holes in a bad alibi or understand a clue you find.
Investing in skills helps you pass dice roll skill checks all throughout the game for everything from kicking down a door to hitting on a woman at the hotel.
It's a massive RPG with clever writing where each playthrough is significantly different based on the kind of detective you choose to play. Release date: Developer: Obsidian Entertainment Humble Store , Steam.
There's very little about Pillars of Eternity that's actually innovative; in fact, its whole Kickstarter-funded existence is based on appealing to the nostalgia for aging Infinity Engine CRPGs like Baldur's Gate II.
That usually matters little, though, since Pillars of Eternity pulls it off so damned well. The graphics lean a little too heavily on the s, but the writing itself is masterful.
Obsidian Entertainment uses it to weave a wonderful if bleak and usually humorless narrative that brilliantly touches on everything from religious conflicts to social struggles.
It doesn't hurt that Obsidian infused almost every step of the world with its own story and smidge of lore, and a new patch introduced hours of additional voice work that make the experience even more enjoyable.
It's also brutally difficult in parts, and even its easier modes demand a dance of pausing and barking out orders to multiple party members that many contemporary of the best RPGs shy from.
That's not such a bad thing, though, as Pillars of Eternity is a stark testament that such unforgiving designs still have widespread appeal in this age of accessibility.
Obsidian is also working on a new Skyrim-esque RPG set in the same universe as Pillars of Eternity called Avowed.
Release date: Developer: Nine Dots Studio Steam. Outward immediately disposes of the self-centered savior complex that we've become cozy with in so many action RPGs.
While other heroes dispense of bandit camps before lunch and save the world in time for dinner, Outward sits you down and reminds you that no, you can't just go out and slay wolves with no training.
The types of fights that RPGs typically treat as tutorial fodder are genuine accomplishments in Outward.
To make matters worse, or better, in our opinion, Outward constantly auto-saves your game. Your mistakes are permanent and death can't be sidestepped by loading a recent save.
In a cruel marriage between Dark Souls and Minecraft, you're likely to be knocked down a peg every time you die, often left retracing your steps to find lost gear and left missing progress you'd so jealously hoarded.
Yet another treat is Outward's magic system in which you're forced to irreversibly trade some of your total health points for magical aptitude.
Spells are hard-won and costly investments that make casting even a simple fireball a luxury. Outward's split-screen co-op, even online, is another unorthodox twist that brings new challenges and new laughs to the concept of becoming a hero.
Release date: Developer: Failbetter Games Humble Store , Steam. There's nowhere like the Unterzee. Sunless Sea's foreboding underground ocean is an abyss full of horrors and threats to the sanity of the crews that sail upon it.
In your vulnerable little steamboat, you have to navigate these waters, trading, fighting and going on bizarre adventures on islands filled with giant mushrooms or rodents engaged in a civil war.
It's often strikingly pretty, but text drives Sunless Sea. Like Failbetter Games' browser-based Fallen London, it's drenched in beautifully written quests, dialogue and descriptions.
And it's not restricted to gothic horror, though there's plenty of it. Your journey across the black waters is just as likely to be whimsical and silly.
Always, though, there's something sinister lurking nearby. Something not quite right. Release date: Developer: Obsidian Humble Store , Steam.
Most licensed games are bad on their own, but a role-playing game based on a crudely animated, foul-mouthed television show should be downright awful.
Release date: Developer: Ion Storm Dallas Humble Store , Steam. Former id Software designer Tom Hall had a vision for his first, and only, Ion Storm game.
He wanted to make a turn-based RPG, like Final Fantasy, but with a distinctly Western voice. But even today, the blocky character models still have personality, and the facial animations are surprisingly effective.
The development cycle was plagued with issues and the final product rushed, but playing Anachronox now still feels like a revelation. Need an upgrade to get Kingdom Come running at top clip?
Here are the best graphics cards available today. Release date: Developer: Warhorse Studios Steam , GOG.
In this historical RPG set in the muddy fields of Bohemia, , you play as a peasant called Henry who gets swept up in a war for his homeland.
It's a detailed RPG, with a deep sword fighting system, hunger and thirst systems, crafting and more than a dozen equipment slots to fill with meticulously modeled gear inspired by the raiments of the time.
It's also surprisingly open-ended. If you want to wander into the woods and pick mushrooms for meagre coin then off you go, just be careful of bandits as you explore the pretty rural locales.
It's by no means perfect—there are plenty of bugs and wonky moments—but this is an RPG in the Elder Scrolls vein. A few bugs can be excused when the wider experience is this atmospheric.
Grim Dawn is a gritty, well-made action RPG with strong classes and a pretty world full of monsters to slay in their droves.
Like its cousin, Grim Dawn lets you pick two classes and share your upgrade points between two skill trees. This hybrid progression system creates plenty of scope for theorycrafting, and the skills are exciting to use—an essential prerequisite for games that rely so heavily on combat encounters.
The local demons and warlords that terrorize each portion of the world are well sketched out in the scrolling text NPC dialogue and found journals.
The smartest Final Fantasy game finally got a PC port in The game can't render the sort of streaming open worlds we're used to these days, but the art still looks great, and the gambit system is still one of the most fun party development systems in RPG history.
Gambits let you program party members with a hierarchy of commands that they automatically follow in fights. You're free to build any character in any direction you wish.
You can turn the street urchin Vaan into a broadsword-wielding combat specialist or a elemental wizard. The port even includes a fast-forward mode that make the grinding painless.
Release date: Developer: Almost Human Games Humble Store , Steam. We loved the original Legend of Grimrock and the way it embraced the old Dungeon Master model of making your party—mostly a collection of stats—explore the world one square at a time.
As for polish, forget about it. What this license gives its successor is an inviting championship structure with different vehicle categories and highly scalable endurance racing across treasured circuits like Paul Ricard, Spa Francorchamps and Circuit de Catalunya.
Almost a decade after the release of Trackmania 2, Ubisoft Nadeo debuted its semi-reboot of series with Trackmania The new game features some significant graphical upgrades, but the real treat is the addition of daily featured tracks, new track pieces like ice, and improved checkpointing.
Most importantly, it's a fresh start for Trackmania detached from Nadeo's strange Maniaplanet platform. But don't worry, Trackmania is still incredibly weird.
I've already played tons of nonsensical tracks that require pinpoint timing, endless repetition, and a little bit of luck. Nadeo is also taking a more hands-on approach to post-release content by releasing new tracks made by the studio on a seasonal basis.
If you're a lapsed fan or new to the series, this is where you want to be. Motorcycle racing is inherently exciting - the lean angles, suicidal overtakes and acceleration rates just make for a great spectator sport.
And Italian superbike specialists Milestone really nail that feeling of terror and bravery of being on a factory MotoGP bike. The Codemasters F1 games are obviously a big inspiration, to put it politely, but the upshot for anyone playing it is a layer of career simulation on top of the racing.
Work your way up through slower categories, build a reputation, and hold out for that big team ride. It's not a cheap habit, but it will please serious racers.
That's only half the story, though. The sheer volume of user-created mods is enormous, and while the focus is on Formula One throughout the years those with an itch to be scratched in DTM, WTCC, GT racing and other open wheelers will be satiated too.
Hot Pursuit is a driving game frozen in a particularly special time for arcade racers. The purest essence of Need for Speed before the series went all open-world, it delivers exactly what the title promises, in race after race, with no downtime.
Enjoy the simple life as you aim a European exotic down a stretch of hauntingly beautiful Pacific coast highway with a train of police cars following in your wake.
It's aged like an oak-smoked A-lister too. The roadside textures and car poly counts might not be able to compete directly with the latest releases, but the overall aesthetic in Hot Pursuit still looks luxurious.
And above all, fast. At least half your time in My Summer Car is spent outside of a car. It all begins with a note from your parents telling you to rebuild the junked car in your garage.
From there you construct a driveable, moddable vehicle down to the most minute nuts and bolts, teaching you exactly what an exhaust manifold looks like and what happens when it rattles loose along a lakeside single lane road at 70mph.
Sky City Riders. Shortcut Run 3D. Draw Master. Among Us Online Edition. Paper Minecraft. Five Nights At Freddy's. Among Us Escape. Fleeing The Complex.
Cg Mario New Levels. Tomb Runner. Magic Tiles 3. Lip Art. Physics Drop. Love Balls. Among Us Crazy Shooter. Soap Cutting.
RubberBand Cutting. Helix Jump. Real Car Parking. Shortcut Run. Spiral Roll. Rescue Cut. Cars: Lightning Speed. Cut The Rope. But then a fledgling studio named BioWare shook the hallowed RPG property out of its slump.
Baldur's Gate stunned players with an isometric version of the Forgotten Realms universe awash in vibrant colors and a landscape populated with memorable characters like hamster-loving Minsc, who'd beat you up if you put off helping him track down his partner for too long.
A triumph of storytelling that presaged its superior successor, Baldur's Gate kicked off a renaissance of story-rich RPGs that we're arguably still living today.
Mario might not sound so tough in Paper Mario: The Thousand-Year Door when you consider that he's literally a piece of paper jaunting around the screen, but that turns out to have some advantages.
He can slip in through cracks by slipping through them sideways, roll himself up, or should the need arise, fly off into the blue yonder as a paper airline.
It's the kind of design that complements the whimsical and novel-like plot, which still features poor Princess Peach getting kidnapped, but also a few fun rarities, like a scholarly goomba companion.
It's also fun in action, particularly in the twitchy battle system that requires good timing or by hearing cheers or jeers from the audiences that watch Mario in battle.
Other games emphasize choice, but few showed the effects of those choices over the long game quite like Dragon Quest V did when it launched for the Super Famiconm.
The tale here spans an entire three decades, with the hero changing in alignment with the paths taken. It's also remarkable for having a playable pregnancy, a concept that would later influence games like Fable II and The Sims.
Ultima IV: Quest of the Avatar is the video game as morality play. For perhaps the first time in computer RPG history, here was a game that wasn't about defeating a bad guy or unshackling the world from the yoke of evil, but rather about learning to embody eight virtues that made you a better person and thus an inspiration to the surrounding world.
Kindheartedness, not battle prowess, is the true star here. This was revolutionary stuff at the time, and over three decades later, it remains so.
Alas, it's a little rough to get into these days owing to its complexity and sluggish gameplay, but it remains a profound counterpoint to arguments that RPGs corrupt rather than correct.
Despite its troubled development, Final Fantasy XII redefined what it meant to be a JRPG. The Active Dimension Battle system ditched random battles and replaced them with an unprecedented level of strategy and tactical planning.
The License Board allowed players to master any skill set with whichever character they desired. Most importantly, Final Fantasy XII gave us an even better understanding of Matsuno's Ivalice, a world with a rich and believable history, and one that's beloved by RPG fans to this day.
That all changed in Pokemon Sun and Moon, and for the better. It's a game that's focused on the outdoors, specifically a lovely region named "Alola" modeled on Hawaii, and the hours that follow deliver a satisfying balance of roleplaying and Pokemon battles.
There's little subtlety in the Monster Hunter universe — you largely end up doing exactly what the title says.
But Monster Hunter 4 ensured all that monster hunting was monstrously fun. Verticality stole the show here, with players being able to scramble up walls or vault up surfaces and then leap down to briefly ride the monsters themselves.
More impressively, it managed to accomplish these advanced feats while emerging as the most approachable game in the series.
These elements alone were enough to make it good, but an extended variety of weapon and a satisfying local and online multiplayer mode push it to greatness.
Fallout 3 was entertaining enough, but Fallout: New Vegas is unforgettable. This is the story of the Courier, who almost dies after the all-important package he was transporting gets stolen outside of post-apocalyptic Sin City.
Yet the main tale isn't as fascinating as everything that surrounds it, whether it's the many factions the Courier builds reputations with, the many choices regarding how to handle volatile situations, or even the sense of humor sprinkled into its several staggering hours of content.
It was even fun in action, as it allowed for special attacks through the series' V. To the untrained eye, Bloodborne may seem like Dark Souls in different clothes.
But oh, what clothes they are. Bloodborne's gothic, vaguely Lovecraftian setting of Yharnam is just as sad as it is unsettling, and the haunting violins of the score rub that sadness ever deeper into your soul.
But it also plays well, opting for a far more aggressive style than what you get in director Hidetaka Miyazaki's other creations, forcing players to take increasingly larger risks for the sweet, sweet rewards.
There are minimal options for long-ranged and magic and the only shield you do find is little more than a sick joke — all you have to stay alive is the intensity of a blade against the hostile Victorian darkness.
What would Star Trek look like if humans still carried big guns and all of Gene Roddenberry's '60s goofiness was thrown out the airlock? Bioware showed us a decade ago, and that vision captivates us even today.
The first entry isn't as strong as the two games that followed, thanks in part to the weak AI in combat and those tedious rides in the Mako across dull alien terrain.
But few if any games before had nailed voice acting, facial animations, and character models with such perfection, to the point that it feels like an interactive movie in the best sense of the term.
RPGs would never be the same again. There's so much to love about Bethesda's open-world masterpiece The Elder Scrolls V: Skyrim that it's difficult to pinpoint exactly what makes it so special.
Could it be its breathtaking world full of snowcapped mountains and shady woodlands? The thrill of battling fire-breathing dragons so you can suck out their souls and use their power?
Could it be the endless exploration available on its titanic map? Perhaps it's the thousands of Skyrim mods that allow players to do everything from improve textures to change a dragon into a flying Macho Man Randy Savage oooooh, yeah!
Or maybe it comes down to the game's impressive malleability: you can craft any type of hero you want, go where you want, do what you want, and do it when you want.
Yes, there are myriad reasons to love one of the best-selling video game of all time, but one thing is for sure: you really don't play Skyrim.
You live it. Ultima VII: The Black Gate built on the Ultima series in new, even revolutionary ways. It shed the famously clunky UI of previous games to allow more of its refreshingly detailed world to shine through.
Instead, checking your inventory or looting happened in pop-up menus, which not only carried into future Ultima titles, but games outside the RPG genre too.
Ultima VII also dropped the strict, grid-based approach to movement, introduced dialogue trees, and went real-time.
Its innovations to the format are matched only by its impressive interactivity and the non-linearity of its main plot.
Ultima VII managed to root itself comfortably in the conventions it created, but still have the sophistication to move forward in awesome new ways.
Smartly combining themes of action, role playing, survival horror, and first-person shooters, System Shock 2 expertly defies simply being a great RPG, showing how innovative mechanics that play off each other can make a game more than the sum of its parts.
It also pioneered several methods of storytelling through gameplay that we take for granted — like finding doomed audio logs or reliving echoes of the past that urge you to piece together the larger puzzle of what's really going on.
The unsettling and moody atmosphere of the derelict starship go hand in hand with bioengineered horrors that roam free to create the perfect horror environment, and leave you feeling terrified no matter which of the many skills you choose to give your character.
There's always multiple ways to solve a problem, letting you get truly creative in ways that never feel out of place with the character you've built.
Long ago, before Noctis went on his epic road trip and Lightning bounced between timelines, the Dark Knight Cecil fought his inner demons and a few space monsters in Final Fantasy IV.
A pivotal entry in the Final Fantasy series, IV eschewed simple storytelling mechanics and set out to create a deliciously frothy soap opera, complete with love triangles, increasingly exotic locals the moon, y'all , and a classic "brothers-separated-at-birth" reveal.
The only thing that matched its ambitious storytelling was its equally ambitious combat mechanics. Final Fantasy IV ushered the Active Time Battle system into the series, fundamentally changing the way Final Fantasy games were played for nearly a decade.
These features, combined with charming 2D sprites, sweeping music, and timeless themes of love, betrayal, and redemption, are why Final Fantasy IV is still fondly remembered long after its heroes saved the Blue Planet from impending doom.
A smart, action-dependent approach to leveling lets players build out their character naturally, rather than adjusting numbers in a stat menu.
An abundance of quests and the freedom to carve out your own path in its world is almost overwhelming. Its visuals were technically impressive for the time and imaginatively stylish enough to hold up even today, making the island of Vvardenfell one of the most memorable settings in the series.
Tactics Ogre: Let Us Cling Together was unlike other turn-based tactics games at the time. It stands out with its dark, riveting storyline inspired by real-life events like the Yugoslav Wars and Bosnian Genocide.
The focus on more serious themes means players are often forced to make difficult decisions with sometimes devastating moral implications.
With a non-linear plot modeled after visual novels and full of branching paths, turning points, and multiple endings, Tactics Ogre became more than a mere strategy RPG.
EarthBound is a weird, wonderful game about four kids who save the world. Early proof that not all RPGs need fantasy settings, EarthBound is one of the best turn-based RPGs of the bit era and takes place in a town that feels like it could be anywhere in middle America.
That modern setting mixed with bizarre, offbeat humor makes it a unique experience and has helped it maintain its cult status as something special and very different from its contemporaries.
Most of all, EarthBound has a tremendous amount of heart. Underneath its goofy jokes and pop culture references is a genuinely great, sweet story about a group of kids who are risking a lot to make the world a better place, and the final battle is an extremely clever, moving way to incorporate the people our heroes meet along their journey.
With Final Fantasy Tactics, Yasumi Matsuno took everything we thought was sacred about the Final Fantasy series and turned it on its head.
While Tactics maintained the familiar creatures and archetypes we all knew and loved, it introduced us to the world of Ivalice, and leaned heavily into the Job system introduced in Final Fantasy V.
While the core stable of characters provided a ton of memorable drama, being able to recruit generic characters and fashion them into roles ranging from simple Knight and Wizard to downright bizarre Mime and Calculator led to an infinite well of depth.
While you had to put in some effort to wrap your head around the tactical battle system, the rewarding feeling of mastering the complex systems made it absolutely worth it.
Suikoden II is a special RPG for so, so many reasons. It perfectly balances intimate character drama and friendship with end-of-the-world heroics.
Luca Blight is an especially twisted and evil villain in a genre filled with great villains. A shockingly high number of them can be taken into battle with you, and all of them enrich your castle with interesting dialogue and improvements.
Your castle is your home, and filling it with artists, shopkeepers, alliance leaders, and so many more friends and comrades results in an incredibly satisfying mixture of gameplay, story, and friendship.
Multiple paths to every objective reveal themselves through experimentation and clever, oftentimes hilarious manipulation of the AI.
The setting is diverse and dense, thanks to an even-larger slice of the post-apocalyptic West Coast inhabited by everything from primitive tribespeople battling giant insects to the Brotherhood of Steel standing against terrors brought by the power-armored Enclave and brutish supermutants.
Star Wars: Knights of the Old Republic was not only one of the first to let you truly explore the vast untapped universe of Star Wars before the events of the films, but let everyone play out the ultimate fantasy of becoming a Jedi Knight or a Sith Lord!
Knights of the Old Republic also offered up a great cast of side characters with intriguing and complex relationships not to mention the best snarky assassin droid this meatbag could ever ask for , and set up one of the greatest player character twists in an RPG.
Part murder mystery, part supernatural dungeon crawler, Persona 4 Golden is all JRPG goodness. Its quaint Japanese setting is in stark contrast to the dark secrets its characters harbor, and that's what makes P4G so great.
By the end of its ish hour campaign, you geniunely care about this quirky cast of misfits, so much so that you'll meticulously curate your schedule to ensure that you have the time to spend with each of your in-game pals equally.
Persona 4 Golden on Vita takes the foundation built by the PlayStation 2 classic and adds new social links, new personas, and of course, the ability to play this amazing adventure anywhere you want, making it the definitive edition of a seminal RPG.
With a focus on exploration, Dark Souls pushes players to experiment and take risks in ways few action RPGs have before, and in which few have truly captured since.
It defies the hand-holding nature of its peers and forces us to make mistakes in order to grow — whether that means learning how to cautiously navigate its deadly world, take down one of its many imposing bosses, or just level our stats properly.
It creates massive challenges out of combat situations that would be minor in any other game, making every moment memorable and every small victory an exhilarating reward.
By the time we've returned to Commander Shepard in this sequel, we have an idea of the threats and mysteries looming over the Milky Way.
Mass Effect 2 gives us the chance to get to know them on a personal level with revamped combat that greatly improves upon its predecessor.
Mass Effect 2's creative take on RPG systems are more welcoming with its blend of third-person shooter mechanics, and its variety and focus on the new squad members make for a memorable and sometimes heartbreaking campaign.
You can spend hundreds of hours exploring The Witcher 3's expansive continent and surrounding isles and still not have seen even a fraction of what this world has to offer.
The saga of Geralt comes to a supremely satisfying conclusion in what's absolutely the best game in CD Projekt Reds' acclaimed RPG series.
What begins as a quest to find your lost love becomes an engrossing tale full of unforgettable characters, terrifying enemies, and genuine heart.
Even the smallest side quests are thoughtful affairs and many of the main story arcs feature some of the most poignant narrative beats we've encountered in any game.
Couple its stellar storytelling with deep character customization and a challenging and rewarding combat system and it's easy to see why IGN gave The Witcher 3: Wild Hunt our Game of the Year award for For all intents and purposes, Vagrant Story should not have been a PlayStation game.
The sheer volume of systems interacting with each other and the top notch graphics should have crippled the Sony's little system.
But somehow, we got to experience Yasumi Matsuno's dungeon crawling masterpiece mere months before the PS2's US launch. You play as Ashley Riot, a member of the elite "Riskbreaker" unit of the Valendia Knights of Peace.
Heavy stuff for a PSX game, but it's handled masterfully through beautiful art direction and some extremely impressive localization. You can also craft gear, chain abilities in combat, explore a massive dungeon called "The Iron Maiden," target specific body parts on enemies, employ super moves, solve puzzles in degree environments, and take on some of the toughest enemies Square Enix ever created.
Vagrant Story is the definition of a cult classic, and is undisputedly worthy of the number nine spot on this list.
Made both accessible and engaging by its unique classes and skills, the endless satisfaction of its kill and loot gameplay, and its near limitless equipment variety and character customization, Diablo II's cooperative play and item trading helped to successfully foster not only a communal spirit in each procedurally generated level of each dank dungeon, but one of the greatest roleplaying experiences of all time.
During the s, developer Squaresoft was the undisputed king of JRPGs, and Secret of Mana was one of the most dazzling jewels in its crown. Even now we still remember the action RPG fondly: its bright, candy-colored world was a joy to explore, the action-based combat was easy to learn and fun to do, and its inventory ringlets made navigating menus refreshingly simple.
Then there was the breathtaking soundtrack, celebrated for its mix of cheerful tunes and haunting melodies. But the most memorable feature was the multiplayer.
Secret of Mana would let up to three players participate in combat, so long as they had an extra controller or two lying around and the correct peripheral accessory for the SNES.
In short, Secret of Mana was, and still is, a magical RPG. Even if WoW never evolved past this vanilla state, it would still be remembered fondly as an incredible RPG filled with epic dungeons, surprisingly compelling Player vs.
Player encounters, satisfying non-combat crafting and social gameplay, and more well-written, hand-crafted quests and adventures than it felt possible for a single RPG to contain.
The game has never stood still. Completely new worlds, revamped old worlds, balanced and well-integrated new classes, risky storytelling, and an almost impossible-to-count volume of quality-of-life improvements have made an already amazing game experience even more amazing, more than a decade later.
Having the creature follow you on your journey helped further transform the monsters from simply being a team of fighters to a team of your best friends.
But the real stars of the game were the characters and the story. And remember, go for the eyes!
Compared to its cheerfully optimistic brethren, Final Fantasy VI is a breath of fresh albeit bleak air.
It eschews the myopic viewpoint of a single, designated protagonist in order to tell a larger, more emotionally-charged tale.
Its unconventional gameplay is another reason: FFVI casts off the rigid class system of previous Final Fantasies and allows any one of the 14 heroes to use magic so long as they equip magical shards.
Nothing feels redundant or wasted in Final Fantasy VI. Did you know?